Playing Question Bowl
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Depending on which rules are selected, Question Bowl can be played many different ways. However, if the game is played with the defaults, the game instructor will control most if not all of the flow of the game.

After the round is introduced, the Instructor displays the first question by pressing the spacebar, clicking on the bottom right arrow button, uses the left or right arrow keys or selects the button by using the remote Host Control (included with a Wireless Slammer System).

The Instructor reads the question aloud, clicks the arrow button to start the Answer Timer and waits for a team to ring-in to answer.

If the question is answered correctly, the instructor selects A, B, C, D, E or F with the mouse or keyboard or uses the Wireless Host Control to select the correct button.

The round is over when all questions are answered. The team with the most points after all questions and rounds are answered wins. The following pages walk you through the steps to start the game. Good Luck!

To play the sample game, click on the sample game either on the Library Games screen or select the game in Tree View and click on the Play Game shortcut.

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After clicking the Play Game button, you are given the option of starting the game from various points in the game sequence:

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In our example, we'll start with the Pre-Game activities at the very beginning. This displays an opening (mostly blank) screen with a start button in the bottom right hand corner. (If you selected to Show Prompts for Keyboard Navigation, you will see keyboard prompts on the bottom of the screen as well.)

openingscreen

To continue, press the Space Bar or click the Proceed button (a right-pointing triangle):

(arrowbutton) in the lower right hand corner of the screen.

Note: If you did not set Keyboard Navigation option to Show Prompts or Display Prompts When Needed, no prompts are displayed and only the start button is displayed. For more information, see "Keyboard Navigation" in Part VI.

To continue, press the Space Bar, or click the Proceed button in the lower righthand corner of the screen. This will show the Game Instructions.
 
The Team Names defined in Team Setup are displayed next. To continue, press the Space Bar, or click the Proceed button at the bottom righthand corner of the screen.
 
introduceteamsscreen6

Suggestion: This is an excellent time to introduce all the players to each other before starting the match!

Note: You can edit Team Names, Team Possession and Team Scores on-the-fly at the beginning, during or end of a game by activating the Navigator dialog box with your mouse in the upper left-hand corner of your screen.

speedroundscreen

The Speed Round screen is displayed. To continue, press the Space Bar, or click the Proceed button.

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The Question Intro Screen is displayed. To continue, press the Space Bar, or click the Proceed button.

The Answer Timer is displayed in the bottom right corner of the screen and starts counting down as soon as the instructor clicks on the button or presses the spacebar.

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After a team rings in, the Instructor "selects" that teams' answer by selecting A, B, C, D, E or F with the mouse or keyboard or uses the Wireless Host Control to select the correct button. If the team answers incorrectly, the other teams automatically have a chance to ring-in to answer the question. If the team answers correctly, the points are automatically given to that team.

 
 
If no one answers correctly and the Ring-In Timer expires, the Instructor has the option of displaying the answer by clicking the Answer button or allowing another team to ring in.  
        
 
 
The Instructor can also click the Info button to provide additional information (if defined) about a question.      
 
 
 
The Instructor also has the choice when building questions to include a Hint button which provides teams with a "hint" to help correctly answer the question if needed.  
 
 
 
The Proceed button, to the right of the question, returns to the puzzle board.      
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infobutton5
hintbutton5
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The Speed Round is over when all questions are answered. To continue, press the Space Bar, or click the Proceed button.

teamroundscreen

The Team Round screen is displayed. To continue, press the Space Bar, or click the Proceed button.

teamroundquestionscreen

A Team Round can be designed with a set amount of questions per team. Teams do not compete to answer questions.

The first team is randomly selected to go first (in this demo, Team 3 has been selected). The Answer Timer is displayed in the bottom right corner of the screen and starts counting down as soon as the instructor clicks on the button or presses the spacebar. After Team 3 rings in, the Instructor "selects" that teams' answer by selecting A, B, C, D with the mouse or keyboard or uses the Wireless Host Control to select the correct button.

If the team answers incorrectly, the instructor clicks the answer button to display the correct answer.

Note: The other teams do not have the chance to ring-in to answer the questions assigned.

If the team answers correctly, the points are automatically given to that team.

The Team Round is over when all questions are answered by each team. To continue, press the Space Bar, or click the Proceed button.

tossuproundscreen

The Toss Up Round screen is displayed. To continue, press the Space Bar, or click the Proceed button.

tossuproundquestionscreen

The Answer Timer is displayed in the bottom right corner of the screen and starts counting down as soon as the instructor clicks on the button or presses the spacebar. After a team rings-in, the Instructor "selects" that teams' answer by selecting A, B, C, D with the mouse or keyboard or uses the Wireless Host Control to select the correct button.

If the team answers incorrectly, the other teams get a chance to ring-in to attempt to answer.

If the team answers correctly, the points are automatically given to that team. Bonus questions are optional and can follow a correctly answered question.

The Toss Up Round is over when all questions and bonus questions are answered. To continue, press the Space Bar, or click the Proceed button.

tiebreakerroundscreen

A Tiebreaker Round, as the name suggests, is a round format that can be used to break ties. If used for this purpose, it should follow all other rounds in a game. To continue, press the Space Bar, or click the Proceed button.

tiebreakerroundquestionscreen

The Answer Timer is displayed in the bottom right corner of the screen and starts counting down as soon as the instructor clicks on the button or presses the spacebar.

The tied teams compete to answer it by ringing-in. Every team knows that every question counts since there is a limited number of questions in the round. Whichever team is ahead at the end of the "regular" tiebreaker questions is the overall winner.

In the case of a tie after all the "regular" tiebreaker questions have been played, all teams tied at that point enter a Sudden Death sequence. In Sudden Death, any point separation determines the winner. If a team answers the first Sudden Death question correctly, it wins the game! If there is only one team left, it is the overall winner!