Importing Sounds
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Sounds may be imported and used as part of a question or as part of an Info screen (discussed later).

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Valid file types for sounds are .aif, .au, .mp3 and .wav files in Windows. On a Macintosh you may import .aif and .mp3 files.

Note: If you want to incorporate a sound file that is not in one of these file formats, you will need to convert the file to one of the supported types by using an external program.

Sounds may be either Linked or Imported. The same tradeoffs discussed earlier between Linked and Imported picture files apply to Sound files.

To use a Linked sound within a question, click the Create Link button. If you have not previously saved your game, you will be prompted to do so. Use the Open Sound File dialog box to navigate to the sound you wish to link. When you have selected the desired sound and clicked Open, you will be prompted to copy the sound file into the Gamemedia folder of the directory where your game is stored:

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After you have made your selections, press Enter.

To sample the sound file, click the Speaker icon. To cause the sound to be heard as soon as a question or info screen are displayed during the game, check the box next to Play sound on question/info open. To have access to a sound play button in the game (allowing you to play the sound whenever you want), check the box next to Include sound play button.

Once the link has been established, click OK to return to the Question Input Screen or click Remove Link to delete the sound file from the linked list.

To Import a sound into a game, click the Import Tab:

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A list of previously imported sounds (if there are any) will be displayed. Select from the list of already imported sounds or click the Import New button to select a different file. Use the Open Sound File dialog box to navigate to the sound file you wish to import. Click OK to import the file.

Once you have imported a sound, Remove, Rename, and Import Over join Import New as active dialog box buttons whose functions are described above. When you are satisfied with your selection of a sound file to include in your game, click OK to return to the Question Input Screen.