Timers serve as a means of controlling the flow of the game for the Instructor. The three types of timers are Read, Ring-In, and Answer:
The Read Timer designates the maximum number of seconds players have to read a question before the Ring-In Timer is activated, allowing them to ring-in. The Read Timer gives everyone a chance to consider the question before ringing in, and it effectively eliminates "ring in now, think later" behavior.
Note: A Read Timer setting of Unlimited gives players manual control over when to start the Ring-In Timer. If the Read Timer is set to Unlimited, the Ring-In Timer will not start until a player performing the Leader Role clicks the timer icon on the gameboard.
The Ring-In Timer designates the maximum number of seconds teams have before they ring in. The Ring-In Timer starts automatically after the Read Timer expires (or when the question appears on the screen, if the Read Timer is set to zero) and is displayed as a light colored bar at the bottom of the screen that gets shorter as time runs down.
The Answer Timer designates the maximum number of seconds a team has to start answering a question after they ring in. This timer is displayed as numeric digits, and begins counting down after a team uses their ring-in key to buzz in.
To set a timer, click the left triangle or the right triangle to decrease or increase the length of the timer. Click the down triangle in a number area to display and select a number from the list box (intervals of 5). After selecting a number, click the left or right triangle to decrease/increase the number sequentially. The range for all three timers is from 0 - 30 seconds.
Note: The Unlimited timer setting is available for all timers and is found at the end of the range(s). If the timers are turned off, teams may take as long as they want to ring in and/or answer questions.